Hans

(Hans) Ong You Yang

Software Engineer

I'm a software magician. I cast spells, make products, and sometimes... bugs sneak in as a bonus trick!

Singapore
--:-- (UTC +08:00)

About

Hi I'm Hans! I am currently interning as a Software Engineer at GovTech Singapore. I previously interned as a Technical PM / Software Engineer at Stealth Startup, as a Data Scientist at Pfizer, and as a Data and Process engineer at the Land Transport Authority (LTA).

I'm finishing my final year of a joint degree at Singapore Institute of Technology and DigiPen Institute of Technology, set to graduate in April 2026.

Tech Stack

All
Frontend
Backend
Database
DevOps
AI/ML
Tools
C
C++
ChatGPT
Claude
Docker
Express
Figma
Git
GitHub
GitLab
JavaScript
Kotlin
MongoDB
Next.js
Node.js
OpenGL
PostgreSQL
Python
PyTorch
React
Tailwind
TensorFlow
TypeScript
Unity
Vercel
VS Code
Visual Studio

Experience

May 2025 — Present

Software Engineer Intern

GovTech Singapore

Government Digital Products (GDP) – Oobee

• Full-stack web development of a browser-based version of Oobee, an accessibility (a11y) engineering tool for web crawling

Jan 2025 — Apr 2025

Intern

Stealth Startup

  • • Built and iterated on payment network APIs and internal developer tools for a stealth fintech startup.
  • • Collaborated with founders to design product architecture and user onboarding flows.
  • • Led technical research on payment integrations and API security.
  • • Received full-time return offer.

May 2023 — Aug 2023

Data Scientist Intern

Pfizer

Biopharma - Oncology

  • • Developed and deployed machine learning models in Python using TensorFlow and PyTorch to detect anomalies in drug formulation data, reducing process time by 90% and increasing production efficiency.
  • • Implemented PCA & clustering algorithms to analyze 12GB of experimental data, enhancing predictive accuracy by 20% and reducing false positives by 30%, leading to fewer errors in drug formulation decisions.
  • • Integrated models into a real-time monitoring pipeline, automating anomaly detection and reducing manual oversight by up to 70%, enabling data-driven decision-making for R&D teams.

Aug 2020 — Jul 2022

Corporal First Class (CFC)

Republic of Singapore Air Force (RSAF)

• Served 2 years of mandatory military service in Singapore, specializing in operating advanced computer systems to detect, intercept, and neutralize UAVs. 🙂

Jul 2019 — Oct 2019

Data Engineer

Land Transport Authority (LTA) Singapore

Traffic & Road Operations (TRO) – Enforcement

  • • Developed predictive analytics models using Python & SQL to identify 10K+ delinquent drivers & predict repeat offenses, enhancing risk assessment & fraud detection.
  • • Designed interactive Tableau dashboards to provide real-time risk insights, influencing regulatory policy decisions & government enforcement strategies.
  • • Optimized Java & SQL backend, improving system performance & data accuracy for 500K+ driver records.

Apr 2019 — Jun 2019

Process Engineer Intern

Land Transport Authority (LTA) Singapore

Traffic & Road Operations (TRO) – Enforcement

  • • Automated workflows in VBA, increasing efficiency by 99% and improving operational effectiveness by up to 10%.
  • • Streamlined processes by identifying inefficiencies, cutting customer wait times by up to 60%.
  • • Conducted User Acceptance Testing (UAT) for the State-Court Warrant Section's system, aiding validation and refinement.
  • • Received full-time return offer.

Projects

Screenshot of Personal Portfolio Website

Personal Portfolio Website

  • • Developed a personal website in 2 weeks using Next.js, React, and TypeScript, styled with Tailwind CSS and Shadcn/ui, and deployed on Vercel to showcase projects and achievements.
Next.js
React
TypeScript
Tailwind CSS
Shadcn/ui
Vercel
Web Development
Screenshot of Snookerina

Snookerina

  • • In development, launching in Spring 2025. Gameplay preview available!
C++
C#
OpenGL
FMOD Studio
GitHub
Jira
Custom Game Engine
Game Development
3D
Screenshot of NeuroTune
  • • NeuroTune is an AI-powered FPS aim trainer, developed in Unity and C#, that adapts target size, spawn, and timing in real-time based on player performance, offering personalized training in a 3D environment.
Unity
C#
Python
GitHub
AI
FPS
Aim Trainer
Human-Computer Interaction (HCI)
Game Development
3D
Screenshot of March of the Meows

March of the Meows

  • • March of the Meows is a 2D turn-based strategy game developed by an 8-member team over 8 months, built on a custom C++ game engine, where players rescue cats and use teamwork to defeat enemies.
C++
C#
OpenGL
Lua
FMOD
GitHub
2D
Custom Game Engine
Game Development
Screenshot of Orbital
  • • Orbital is a 2D space adventure game developed in C++ using DigiPen's Alpha Engine, focusing on shuttle traffic management, debris collection with a tractor beam, and strategic upgrades to navigate escalating challenges.
C++
C (Programming Language)
FMOD
GitHub
2D
Game Development
Screenshot of Can't Cee
  • • Developed in C with DigiPen's CProcessing Engine, this 2D stealth puzzle game challenges players to navigate through levels while evading enemies, utilizing dynamic lighting and shadow mechanics for concealment.
C (Programming Language)
GitHub
Game Development
2D

Copyright © 2025 Hans Ong. All rights reserved.